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Java Platform 1.2 |
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java.lang.Object | +--java.awt.GraphicsEnvironment
The GraphicsEnvironment
class describes the collection
of GraphicsDevice
objects and Font
objects
available to a Java(tm) application on a particular platform.
The resources in this GraphicsEnvironment
might be local
or on a remote machine. GraphicsDevice
objects can be
screens, printers or image buffers and are the destination of
Graphics2D
drawing methods. Each GraphicsDevice
has a number of GraphicsConfiguration
objects associated with
it. These objects specify the different configurations in which the
GraphicsDevice
can be used.
GraphicsDevice
,
GraphicsConfiguration
Constructor Summary | |
protected |
GraphicsEnvironment()
This is an abstract class and cannot be instantiated directly. |
Method Summary | |
abstract Graphics2D |
createGraphics(BufferedImage img)
Returns a Graphics2D object for rendering into the
specified BufferedImage . |
abstract Font[] |
getAllFonts()
Returns an array containing a one-point size instance of all fonts available in this GraphicsEnvironment . |
abstract String[] |
getAvailableFontFamilyNames()
Returns an array containing the names of all font families available in this GraphicsEnvironment . |
abstract String[] |
getAvailableFontFamilyNames(Locale l)
Returns an array containing the localized names of all font families available in this GraphicsEnvironment . |
abstract GraphicsDevice |
getDefaultScreenDevice()
Returns the default screen GraphicsDevice . |
static GraphicsEnvironment |
getLocalGraphicsEnvironment()
Returns the local GraphicsEnvironment . |
abstract GraphicsDevice[] |
getScreenDevices()
Returns an array of all of the screen GraphicsDevice
objects. |
Methods inherited from class java.lang.Object |
clone,
equals,
finalize,
getClass,
hashCode,
notify,
notifyAll,
toString,
wait,
wait,
wait |
Constructor Detail |
protected GraphicsEnvironment()
Method Detail |
public static GraphicsEnvironment getLocalGraphicsEnvironment()
GraphicsEnvironment
.GraphicsEnvironment
.public abstract GraphicsDevice[] getScreenDevices()
GraphicsDevice
objects.GraphicsDevice
objects that represent screen devices.public abstract GraphicsDevice getDefaultScreenDevice()
GraphicsDevice
.GraphicsDevice
that represents the
default screen device.public abstract Graphics2D createGraphics(BufferedImage img)
Graphics2D
object for rendering into the
specified BufferedImage
.img
- the specified BufferedImage
Graphics2D
to be used for rendering into
the specified BufferedImage
.public abstract Font[] getAllFonts()
GraphicsEnvironment
. Typical usage
would be to allow a user to select a particular font. Then, the
application can size the font and set various font attributes by
calling the deriveFont
method on the choosen instance.
This method provides for the application the most precise control
over which Font
instance is used to render text.
If a font in this GraphicsEnvironment
has multiple
programmable variations, only one
instance of that Font
is returned in the array, and
other variations must be derived by the application.
If a font in this environment has multiple programmable variations,
such as Multiple-Master fonts, only one instance of that font is
returned in the Font
array. The other variations
must be derived by the application.
Font
objects.getAvailableFontFamilyNames()
,
Font
,
Font.deriveFont(int, float)
,
Font.getFontName()
public abstract String[] getAvailableFontFamilyNames()
GraphicsEnvironment
.
Typical usage would be to allow a user to select a particular family
name and allow the application to choose related variants of the
same family when the user specifies style attributes such
as Bold or Italic.
This method provides for the application some control over which
Font
instance is used to render text, but allows the
Font
object more flexibility in choosing its own best
match among multiple fonts in the same font family.
String
containing names of font
families.getAllFonts()
,
Font
,
Font.getFamily()
public abstract String[] getAvailableFontFamilyNames(Locale l)
GraphicsEnvironment
.
Typical usage would be to allow a user to select a particular family
name and allow the application to choose related variants of the
same family when the user specifies style attributes such
as Bold or Italic.
This method provides for the application some control over which
Font
instance used to render text, but allows the
Font
object more flexibility in choosing its own best
match among multiple fonts in the same font family.
l
- a Locale
object that represents a
particular geographical, political, or cultural regionString
objects containing names of
font families specific to the specified Locale
.getAllFonts()
,
Font
,
Font.getFamily()
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Java Platform 1.2 |
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