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- Construct
- matrices for simple geometric transformations.
- Combine
- simple transformations into more complex ones.
- Assume that the range and domain frames are
the Standard Frame.
- Will begin with 2D, generalize later.
- Translation:
- Specified by the vector
:
- A point will map to .
- A vector will remain unchanged under translation.
- Translation is NOT a linear transformation.
If it were, then (ignoring the fact that point
addition is not allowed) T(P+Q)=T(P)+T(Q) would hold,
BUT:
- Translation is linear on sums of vectors...
- Matrix representation of translation
-
- We can create a matrix representation of translation:
- will mean the above matrix.
- Note that vectors are unchanged by this matrix.
- Although more expensive to compute than the other
version of translation, we prefer this one:
- Uniform treatment of points and vectors
- Other transformations will also be in
matrix form.
We can compose transformations by
matrix multiply. Thus, the composite
operation less expensive if
translation composed, too.
- Scale about the origin:
-
Specified by factors .
- Rotation:
- Counterclockwise about the origin, by angle .
- Applies to points or vectors, is linear.
- Matrix representation:
- Shear:
- Intermixes coordinates according to
:
- Applies to points or vectors, is linear.
- Matrix representation:
- Easiest to see if we set one of or to zero.
- Reflection:
- Through a line.
- Applies to points or vectors, is linear.
- Example: through x-axis, matrix representation is
- See book for other examples
- Note:
- Vectors map through all these transformations as
we want them to.
Readings: Hearn and Baker, 5-1, 5-2, and 5-4;
Red book, 5.2, 5.3; White book, 5.1, 5.2
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Up: Affine Geometry and
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CS488/688: Introduction to Interactive Computer Graphics
University of Waterloo
Computer Graphics Lab
cs488@cgl.uwaterloo.ca