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- Represent
-
points and vectors as matrices. In 2D,
- This is a Shorthand:
- Coordinates are
specified relative to a frame :
- Technically,
-
- Should write the as .
- The frame F should note what space it's in.
- Usually,
- we're lazy and let ' ' denote both
- The point
- Its matrix representation relative to an understood frame.
- Transformations:
-
- is the frame of the domain,
- is the frame of the range.
Then ...
- transforms to .
- Can also read this as .
- is said to be the matrix representation of T
relative to and .
- First column of is
representation of in .
- Second column of is
representation of in .
- Third column of is
representation of in .
CS488/688: Introduction to Interactive Computer Graphics
University of Waterloo
Computer Graphics Lab
cs488@cgl.uwaterloo.ca