Next: Assignments
Up: Administration
Previous: General Information
- Graphics Pipeline and Hardware
- Graphical User Interface (GUI) Implementation Techniques
- Mathematical Foundations:
- Affine and Projective Geometry,
Linear Algebra and Transformations
- Numerical Analysis and Splines
- Signal Processing
- Modelling and Data Structures
- Hidden Surface Removal
- Colour and the Human Visual System
- Lighting and Shading
- Ray Tracing
- Radiosity (optional; if time permits)
- Animation (optional; if time permits)
CS488/688: Introduction to Interactive Computer Graphics
University of Waterloo
Computer Graphics Lab
cs488@cgl.uwaterloo.ca