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5.13 Procedural Texture Generation

Procedurally generated textures are a diverse topic; we concentrate on those based on filtered noise functions . They are commonly used to simulate effects from phenomena such as fire, smoke, clouds, and marble formation. These textures are described in detail in [13], which provides the basis for much of this section.




David Blythe
Thu Jul 17 21:24:28 PDT 1997