next up previous contents
Next: About this document Up: Programming with OpenGL: Advanced Previous: 19 References

References

1
J. Airey, B. Cabral, and M. Peercy. Explanation of bump mapping with texture. Personal Communication, 1997.

2
K. Akeley. The hidden charms of z-buffer. Iris Universe, (11):31-37, 1990.

3
K. Akeley. OpenGL philosophy and the philosopher's drinking song. Personal Communication, 1996.

4
Y. Attarwala. Rendering hidden lines. Iris Universe, Fall:39, 1988.

5
Y. Attarwala and M. Kong. Picking from the picked few. Iris Universe, Summer:40-41, 1989.

6
James F. Blinn. Simulation of wrinkled surfaces. In Computer Graphics (SIGGRAPH '78 Proceedings), volume 12, pages 286-292, August 1978.

7
OpenGL Architecture Review Board. OpenGL Reference Manual. Addison-Wesley, Menlo Park, 1992.

8
B. Cabral and C. Leedom. Highly parallel vector visualization using line integral convolution. In Proceedings of the Seventh Siam Conference On Parallel Processing for Scientific Computing, volume 7, pages 803-807, 1995.

9
The VRML Consortium. The virtual reality modeling language specification. web site, August 1996. http://vag.vrml.org.

10
J. D. Cutnell and K. W. Johnson. Physics. John Wiley & Sons, 1989.

11
Robert A. Drebin, Loren Carpenter, and Pat Hanrahan. Volume rendering. In John Dill, editor, Computer Graphics (SIGGRAPH '88 Proceedings), volume 22, pages 65-74, August 1988.

12
Tom Duff. Compositing 3-D rendered images. In B. A. Barsky, editor, Computer Graphics (SIGGRAPH '85 Proceedings), volume 19, pages 41-44, July 1985.

13
David Ebert, Kent Musgrave, Darwyn Peachey, Ken Perlin, and Worley. Texturing and Modeling: A Procedural Approach. Academic Press, October 1994. ISBN 0-12-228760-6.

14
James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes. Computer Graphics: Principles and Practice. Addison-Wesley Publishing Company, 1990.

15
Alain Fournier and William T. Reeves. A simple model of ocean waves. In David C. Evans and Russell J. Athay, editors, Computer Graphics (SIGGRAPH '86 Proceedings), volume 20, pages 75-84, August 1986.

16
Geoffrey Y. Gardner. Visual simulation of clouds. In B. A. Barsky, editor, Computer Graphics (SIGGRAPH '85 Proceedings), volume 19, pages 297-303, July 1985.

17
Jack Goldfeather, Jeff P. M. Hultquist, and Henry Fuchs. Fast constructive-solid geometry display in the Pixel-Powers graphics system. In David C. Evans and Russell J. Athay, editors, Computer Graphics (SIGGRAPH '86 Proceedings), volume 20, pages 107-116, August 1986.

18
P. Haeberli. Matrix operations for image processing. web site, November 1993. http://www.sgi.com/grafica/matrix/index.html.

19
P. Haeberli and D. Voorhies. Image processing by linear interpolation and extrapolation. Iris Universe, (28):8-9, 1994.

20
Paul Haeberli and Mark Segal. Texture mapping as a fundamental drawing primitive. In Michael F. Cohen, Claude Puech, and Francois Sillion, editors, Fourth Eurographics Workshop on Rendering, pages 259-266. Eurographics, June 1993. held in Paris, France, 14-16 June 1993.

21
Paul E. Haeberli and Kurt Akeley. The accumulation buffer: Hardware support for high-quality rendering. In Forest Baskett, editor, Computer Graphics (SIGGRAPH '90 Proceedings), volume 24, pages 309-318, August 1990.

22
Peter M. Hall and Alan H. Watt. Rapid volume rendering using a boundary-fill guided ray cast algorithm. In N. M. Patrikalakis, editor, Scientific Visualization of Physical Phenomena (Proceedings of CG International '91), pages 235-249. Springer-Verlag, 1991.

23
Roy Hall. Illumination and Color in Computer Generated Imagery. Springer-Verlag, New York, 1989. includes C code for radiosity algorithms.

24
Paul S. Heckbert and Michael Herf. Fast soft shadows. In Visual Proceedings, SIGGRAPH 96, page 145. ACM Press, 1996. ISBN 0-89791-784-7.

25
Paul S. Heckbert and Michael Herf. Shadow generation algorithms. web site, April 1997. http://www.cs.cmu.edu/ ph/shadow.html.

26
T. Heidmann. Real shadows real time. Iris Universe, (18):28-31, 1991.

27
Russ Herrell, Joe Baldwin, and Chris Wilcox. High quality polygon edging. IEEE Computer Graphics and Applications, 15(4):68-74, July 1995.

28
Michael Kass and Gavin Miller. Rapid, stable fluid dynamics for computer graphics. In Forest Baskett, editor, Computer Graphics (SIGGRAPH '90 Proceedings), volume 24, pages 49-57, August 1990.

29
John-Peter Lewis. Algorithms for solid noise synthesis. In Jeffrey Lane, editor, Computer Graphics (SIGGRAPH '89 Proceedings), volume 23, pages 263-270, July 1989.

30
Don P. Mitchell and Arun N. Netravali. Reconstruction filters in computer graphics. In John Dill, editor, Computer Graphics (SIGGRAPH '88 Proceedings), volume 22, pages 221-228, August 1988.

31
H. R. Myler and A. R. Weeks. The Pocket Handbook of Image Processing Algorithms in C. University of Central Florida Department of Electrical & Computer Engineering, 1993.

32
J. Neider, T. Davis, and M. Woo. OpenGL Programming Guide. Addison-Wesley, Menlo Park, 1993.

33
Tomoyuki Nishita and Eihachiro Nakamae. Method of displaying optical effects within water using accumulation buffer. In Andrew Glassner, editor, Proceedings of SIGGRAPH '94 (Orlando, Florida, July 24-29, 1994), Computer Graphics Proceedings, Annual Conference Series, pages 373-381. ACM SIGGRAPH, ACM Press, July 1994. ISBN 0-89791-667-0.

34
Darwyn R. Peachey. Modeling waves and surf. In David C. Evans and Russell J. Athay, editors, Computer Graphics (SIGGRAPH '86 Proceedings), volume 20, pages 65-74, August 1986.

35
M. Peercy. Explanation of sphere mapping. Personal Communication, 1997.

36
Mark Peercy, John Airey, and Brian Cabral. Efficient bump mapping hardware. In Computer Graphics (SIGGRAPH '97 Proceedings), 1997.

37
Bui-T. Phong. Illumination for computer generated pictures. Communications of the ACM, 18(6):311-317, June 1975.

38
Thomas Porter and Tom Duff. Compositing digital images. In Hank Christiansen, editor, Computer Graphics (SIGGRAPH '84 Proceedings), volume 18, pages 253-259, July 1984.

39
William T. Reeves, David H. Salesin, and Robert L. Cook. Rendering antialiased shadows with depth maps. In Maureen C. Stone, editor, Computer Graphics (SIGGRAPH '87 Proceedings), volume 21, pages 283-291, July 1987.

40
P. Rustagi. Silhouette line display from shaded models. Iris Universe, Fall:42-44, 1989.

41
P. Rustagi. Image roaming with the help of tiling and memory-mapped files. Iris Universe, (15):12-13, 1991.

42
John Schlag. Fast Embossing Effects on Raster Image Data. Academic Press, Cambridge, 1994.

43
M. Schulman. Rotation alternatives. Iris Universe, Spring:39, 1989.

44
Mark Segal, Carl Korobkin, Rolf van Widenfelt, Jim Foran, and Paul E. Haeberli. Fast shadows and lighting effects using texture mapping. In Edwin E. Catmull, editor, Computer Graphics (SIGGRAPH '92 Proceedings), volume 26, pages 249-252, July 1992.

45
M. Teschner. Texture mapping: New dimensions in scientific and technical visualization. Iris Universe, (29):8-11, 1994.

46
T. Tessman. Casting shadows on flat surfaces. Iris Universe, Winter:16, 1989.

47
Jarke J. van Wijk. Spot noise-texture synthesis for data visualization. In Thomas W. Sederberg, editor, Computer Graphics (SIGGRAPH '91 Proceedings), volume 25, pages 309-318, July 1991.

48
Douglas Voorhies and Jim Foran. Reflection vector shading hardware. In Andrew Glassner, editor, Proceedings of SIGGRAPH '94 (Orlando, Florida, July 24-29, 1994), Computer Graphics Proceedings, Annual Conference Series, pages 163-166. ACM SIGGRAPH, ACM Press, July 1994. ISBN 0-89791-667-0.

49
Mark Watt. Light-water interaction using backward beam tracing. In Forest Baskett, editor, Computer Graphics (SIGGRAPH '90 Proceedings), volume 24, pages 377-385, August 1990.

50
T. F. Wiegand. Interactive rendering of csg models. In Computer Graphics Forum, volume 15, pages 249-261, 1996.

51
Lance Williams. Pyramidal parametrics. In Computer Graphics (SIGGRAPH '83 Proceedings), volume 17, pages 1-11, July 1983.



David Blythe
Thu Jul 17 21:24:28 PDT 1997