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- 1963:
- Sutherland (MIT)
Sketchpad
Calligraphic display devices
Interactive techniques
- 1969:
- Evans & Sutherland founded
- 1969:
- First SIGGRAPH
- Late 60's to late 70's:
- Utah Dynasty
- Mid 70's:
- Raster Graphics (Xerox PARC, Shoup)
- Mid 70's - present:
- Quest for realism:
Raytracing, radiosity; also mainstream
real-time applications.
- 90's:
- Interactive graphics as a media form:
Scientific visualization, VR, Infobahn ...
Readings: Hearn and Baker, Chapter 1 (optional).
Red book, Chapter 1 (optional). White book, Chapter 1 (optional)
This slide should be refined: the role of NYIT is not mentioned,
for example. Also, while the ``quest for realism'' is ongoing, the
advent of cheap graphics hardware is opening up new
mainstream applications that do not necessarily require realism.
Scientific visualization has also
bloomed in the past 10 years. And then there's multimedia
and VR and...
CS488/688: Introduction to Interactive Computer Graphics
University of Waterloo
Computer Graphics Lab
cs488@cgl.uwaterloo.ca