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Next: Transforming Normals Up: Affine Geometry and Previous: 3D Transformations

World and Viewing Frames

Viewing-World-Modeling Transformations

Viewing Transformations:
 

Modeling Transformations:
 

Readings: Hearn and Baker, Section 6-2, first part of Section 12-3; Red book, 6.7; White book, 6.6


next up previous
Next: Transforming Normals Up: Affine Geometry and Previous: 3D Transformations

CS488/688: Introduction to Interactive Computer Graphics
University of Waterloo
Computer Graphics Lab

cs488@cgl.uwaterloo.ca