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There are six entities you need to consider:
- The Cube Model:
- Defined on the unit points
.
- The Cube Model Frame:
- For entering the initial
coordinates of the Cube Model.
- The Cube Model Gnomon:
-
A graphic representation of the
Cube Model Frame.
- The World Frame:
-
A coordinate system for describing the position
and orientation of objects in the scene.
- The World Frame Gnomon:
-
A graphic representation of the
World Frame.
- The Viewing Frame:
-
A coordinate system for representing a view of
the scene relative to the eyepoint and window.
CS488/688: Introduction to Interactive Computer Graphics
University of Waterloo
Computer Graphics Lab
cs488@cgl.uwaterloo.ca