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This assignment includes:
- Modeling, Viewing, and Perspective Transformations
- 3D Line/Plane Clipping
- Menus and Valuators
- Double Buffering
Your program will manipulate a cube and 3 sets of coordinate frames.
The cube is in a modelling frame, is transformed to a world frame, and
then into a viewing frame which is projected onto a window.
You will draw gnomons for the modelling and world frames.
CS488/688: Introduction to Interactive Computer Graphics
University of Waterloo
Computer Graphics Lab
cs488@cgl.uwaterloo.ca