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Different spline types will have different tradeoffs and
capabilities:
- B-splines:
- Give automatic continuity control,
but only approximate their control points.
- Non-uniform B-splines:
- Are needed to break continuity.
- Non-uniform Rational B-splines (NURBS):
-
Provide additional local control over the shape of
a curve.
- Bézier splines:
-
Require additional information for each segment
and do not automatically maintain
continuity. However, they do interpolate the
ends of segments.
- Hermite splines:
- Require tangent vectors at each
keyframe.
- Catmull-Rom splines:
- Provide only first
derivative continuity.
- Beta-splines:
- Provide automatic continuity,
control over the tangent and approximate arc length
of each segment.
CS488/688: Introduction to Interactive Computer Graphics
University of Waterloo
Computer Graphics Lab
cs488@cgl.uwaterloo.ca