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9.3.1 Planar Reflectors

In this section, we will discuss the modeling of planar reflective surfaces. Two techniques are discussed: a technique which uses the stencil buffer to draw the reflected geometry in the proper location and a technique which uses texture mapping to make an image of the reflected geometry which is then texture mapped onto the reflective polygon. Both techniques construct the scene in two (or more) passes.





David Blythe
Thu Jul 17 21:24:28 PDT 1997