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18.1 Projection Matrices
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Programming with OpenGL: Advanced
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17 List of Demo
18 Equation Appendix
This Appendix describes some important formula and matrices referred to in the text.
18.1 Projection Matrices
18.1.1 Perspective Projection
18.1.2 Orthographic Projection
18.2 Lighting Equations
18.2.1 Attenuation Factor
18.2.2 Spotlight Effect
18.2.3 Ambient Term
18.2.4 Diffuse Term
18.2.5 Specular Term
18.2.6 Putting It All Together
David Blythe
Thu Jul 17 21:24:28 PDT 1997