next up previous contents
Next: 16.6 Rendering Images Efficiently Up: 16.5 Rendering Geometry Efficiently Previous: 16.5.3 Using Display Lists

16.5.4 Balancing Polygon Size and Pixel Operations

The optimum size of polygons depends on the other operations going on in the pipeline:



David Blythe
Thu Jul 17 21:24:28 PDT 1997