next up previous contents
Next: 16.5.3 Using Display Lists Up: 16.5 Rendering Geometry Efficiently Previous: Using Peak-Performance Primitives

16.5.2 Using Vertex Arrays

Vertex arrays are available in OpenGL 1.1. They offer the following benefits:

If you use glBegin() and glEnd() instead of glDrawArrays() or glDrawElements() calls, put as many vertices as possible between the glBegin() and the glEnd() calls.



David Blythe
Thu Jul 17 21:24:28 PDT 1997