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Next: 16.4.1 Using Backface/Frontface Removal Up: 16 Tuning Your OpenGL Previous: Advanced Geometry-Limited Tuning Techniques

16.4 Tuning the Raster Subsystem

An explosion of both data and operations is required to rasterize a polygon as individual pixels. Typically, the operations include depth comparison, Gouraud shading, color blending, logical operations, texture mapping, and possibly antialiasing. The following techniques can improve performance for a fill-limited applications.





David Blythe
Thu Jul 17 21:24:28 PDT 1997