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16.3.1 Use Expensive Modes
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16 Tuning Your OpenGL
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Per-Platform Tuning
16.3 Tuning the Geometry Subsystem
16.3.1 Use Expensive Modes Efficiently
16.3.2 Optimizing Transformations
16.3.3 Optimizing Lighting Performance
Advanced Geometry-Limited Tuning Techniques
David Blythe
Thu Jul 17 21:24:28 PDT 1997