next up previous
Next: Simulation Up: Physically-Based Animation Previous: Physically-Based Animation

Physically-Based Animation

Idea: to obtain a physically plausible animation, simulate the laws of Newtonian physics.

In contrast to kinematics, this is called a dynamics approach.

Inverse dynamics is difficult Caution: simulated secondary effects can make bad keyframed animation look even worse!

CS488/688: Introduction to Interactive Computer Graphics
University of Waterloo
Computer Graphics Lab