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Actual, physical input devices include:
- Dials (Potentiometers)
- Selectors
- Pushbuttons
- Switches
- Keyboards (collections of pushbuttons called ``keys'')
- Trackballs (relative motion)
- Mice (relative motion)
- Joysticks (relative motion, direction)
- Tablets (absolute position)
- Etc.
Readings: Hearn and Baker, Chapter 8,
Red book: 8.1,
White book: 8.1
CS488/688: Introduction to Interactive Computer Graphics
University of Waterloo
Computer Graphics Lab
cs488@cgl.uwaterloo.ca