Traditional 2D Cel
Rapid display of slightly different images create the illusion of motion.
Keyframes, inbetween frames
Human key frames, computer inbetweening
Need to consider arc-length parameterization, interpolation of orientation, camera animation.
Squish-box deformations and skeletons, motion capture, kinematics and inverse kinematics.
Other animation approaches:
Physically-based dynamics, constraint-based animation, procedural animation, behavioral animation.
CS488/688: Introduction to Interactive Computer Graphics
University of Waterloo
Computer Graphics Lab