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Playing Sounds

With JDK 1.2 you can play many different types of audio files from both applets and applications. This lesson contains three sections that show you how.

Playing Sounds from an Applet

The mechanism for playing sounds from an applet is unchanged in JDK 1.2. To play a sound file, you can load the clip by using Applet.getAudioClip and control playback through the AudioClip play, loop, and stop methods. For example, to play a WAV file from an applet, you could
  1. Call Applet.getAudio clip and pass in the URL where the .wav file is located.
  2. Call play or loop on the AudioClip.
The audio data is loaded when the AudioClip is constructed. It is not loaded asynchronously.

You can also use Applet.play to play any of the supported types of audio files. However, when you use Applet.play, the audio data is not preloaded. The first time the user initiates playback of a particular sound, your applet's drawing and event handling will freeze while the audio data is loaded.

Example: SoundApplet

The applet shown below plays several types of audio clips: an AU file, an AIFF file, a WAV file, and a MIDI file. (The AIFF and WAV files used in the examples for this trail were provided by Headspace, Inc.)
Click this figure to run the applet.
This is a picture of the applet's GUI. To run the applet, click the picture. The applet will appear in a new browser window.

Regardless of the type of sound file used, the code for loading and playing the file is the same. This example provides a framework for loading and playing multiple audio clips and loads the audio clips asynchronously, but the code for loading and playing the clips essentially boils down to

AudioClip onceClip, loopClip;
onceClip = soundList.getClip(chosenFile);
loopClip = soundList.getClip(chosenFile);
AudioClip audioClip = Applet.getAudioClip(baseURL, relativeURL);
onceClip.play();	//Play it once.
loopClip.loop();	//Start the sound loop.
loopClip.stop();	//Stop the sound loop.
This applet stops playing a looping sound when the user leaves the page and resumes playback when the user comes back. This is done through the applet's start and stop methods.
public void stop() {
    onceClip.stop();        //Cut short the one-time sound.
    if (looping) {
        loopClip.stop();    //Stop the sound loop.
    }
}

public void start() {
    if (looping) {
        loopClip.loop();    //Restart the sound loop.
    }
}

To reduce the amount of time that the user has to wait before interacting with the applet, the sounds are preloaded in a background thread instead of in the applet's init method. If the user initiates playback before a sound has finished loading, the applet can respond appropriately. The loading of the sounds is done in the SoundLoader run method.

public void run() {
    AudioClip audioClip = Applet.getAudioClip(baseURL, relativeURL);
    soundList.putClip(audioClip, relativeURL);
}

You can find the complete code for this program in SoundApplet.java. To run this applet, you will also need the files AppletSoundList.java and AppletSoundLoader.java, and the following sound files:

Playing Sounds from an Application

In JDK 1.2, applications as well as applets can play sounds. A new static method has been added to java.applet.Applet to enable applications to create AudioClips from a URL.
public static final AudioClip newAudioClip(URL r)
To play a sound from an applet, you call Applet.newAudioClip to load the sound and then use the AudioClip play, loop, and stop methods to control playback. For example, to play a WAV file from an application, you could
  1. Call Applet.newAudioClip and pass in the URL where the .wav file is located.
  2. Call play or loop on the AudioClip.

Example: SoundApplication

The sound player in the previous example can easily be implemented as an application. The main difference is that Applet.newAudioClip is called to load the sounds.
AudioClip onceClip, loopClip;
onceClip = soundList.getClip(chosenFile);
loopClip = soundList.getClip(chosenFile);
AudioClip audioClip = Applet.newAudioClip(completeURL);
You can find the complete code for this application in SoundApplication.java. To run this application, you will also need the files SoundList.java and SoundLoader.java, and the following sound files:

Common Problems (and Their Solutions)

Here are solutions to two of the most common problems you might encounter when playing audio files.
Problem: 8 kHz audio files do not sound as good as they did before I switched to JDK 1.2.
Solution: The Java Sound engine up-samples 8 kHz audio data to 22 kHz, which can result in added noise during playback. If you find that the audio quality is not acceptable, start with a higher-quality audio clip to avoid the up-sampling.

Problem: Some of my audio files won't play.
Solution: You cannot play WAV, AU, AIFF, or AU files compressed using ADPCM or other compression schemes. The Java Sound engine supports only linear PCM audio files.


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