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Transforming Shapes, Text, and Images

You can modify the transform attribute in the Graphics2D context to move, rotate, scale, and shear graphics primitives when they are rendered. The transform attribute is defined by an instance of AffineTransform. (An affine transform is a transformation such as translate, rotate, scale, or shear in which parallel lines remain parallel even after being transformed.)

Graphics2D provides several methods for changing the transform attribute. You can construct a new AffineTransform and change the Graphics2D transform attribute by calling setTransform.

AffineTransform defines the following factory methods to make it easier to construct new transforms:

Alternatively you can use one of the Graphics2D transformation methods to modify the current transform. When you call one of these convenience methods, the resulting transform is concatenated with the current transform and is applied during rendering:

You can also construct an AffineTransform directly and concatenate it with the current transform by calling the transform method.

The drawImage method is also overloaded to allow you to specify an AffineTransform that is applied to the image as it is rendered. Specifying a transform when you call drawImage does not affect the Graphics2D transform attribute.

Example: Transform

The following program is the same as StrokeandFill, but also allows the user to choose a transformation to apply to the selected object when it is rendered.